
Alexander the Great
Macedon"Lion of Macedon, Conqueror of Worlds"
COM-001Play two units this turn for the cost of one.

A fast, brutal strategy card game where 2+ players take command of history's greatest warlords and mythic commanders — and battle for the throne.
Why Conquest
Easy to learn in one round. Impossible to master in a lifetime.
Every commander brings a unique ability. Stack synergies, time your strikes, and break the enemy line.
Plays cleanly with 2+ players. Free-for-all, teams, or 1v1 duels — all in the same box.
No 4-hour epics. Sit down, draft your warlord, and crown a victor before the pizza arrives.
The Duel
Draft a Commander, build a 40-card deck, and fight across five Unit slots and five Trap slots. Cost-curve combat, face-down stratagems, and Commander Knockouts.
Versus Duel
2+ players · 30 min
Draft a Commander, build a 40-card deck, and fight across five Unit slots and five Trap slots. Cost-curve combat, face-down stratagems, and Commander Knockouts.
Anatomy of a Commander
Every part of the card matters. Hover or scan the call-outs around Alexander to see how each section drives the war.
The stamped seal in the top-left marks the unit's gameplay trait — Alexander wears Charge, reflecting his Companion-cavalry doctrine. Other commanders carry Shield Wall, Flank, Inspire, Ambush, Hold Line, Momentum, or one of the engine traits (Guard, Volley, Siege, Flying, Hero, Mythic).
Alexander the Great — "Lion of Macedon, Conqueror of Worlds." Name above, flavour title in italics below, with the unit role (Commander, General, Lieutenant, Officer, or Hero) implied by the card frame and chip colour.
The amber Command (⌘) glyph in the top-right shows the CP cost to field this card. Commanders are always 10 CP; Generals, Lieutenants and Officers cost less.
The mono code under the title (e.g. CONQ-001) identifies the print run and set this exact card ships in, and drives its rarity frame.

"Lion of Macedon, Conqueror of Worlds"
COM-001Play two units this turn for the cost of one.
Macedon, shown beside the name. Every Macedon card on the board gains +1 ATK or +1 DEF while Alexander leads.
The stat row shows ATK (accent-coloured swords) and DEF (sky-blue shield). Alexander hits at 9 and holds at 10.
The effect line on the rules panel is the commander's ability — Alexander's Phalanx Surge lets you deploy two units this turn for the cost of one.
The Roster
The four warlords leading the launch starter decks. Choose one as your warlord — separate from your 40+ card deck.

"Dictator Perpetuo"
LOR-001Once per game: deal 4 damage to the enemy commander.

"Lion of Macedon, Conqueror of Worlds"
COM-001Play two units this turn for the cost of one.

"Master of War"
AOW-001Look at any the other player's hand. They throw away one card of your choice.

"Scourge of Rome"
HAC-001Once per game: play a Carthage Unit from your discard pile at -1 command points.
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“The most thrilling 30 minutes I've had at a game table all year. Every hand feels like a coup waiting to happen.”
— Tabletop Forge Magazine
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