CONQUEST
Ancient warriors clash on a sunlit battlefield
Play online — free

Command the legends.
Conquer the world.

A fast, brutal strategy card game where 2+ players take command of history's greatest warlords and mythic commanders — and battle for the throne.

2+
Players
30 min
Per Game
144+
Cards

Why Conquest

Strategy worthy of an emperor.

Easy to learn in one round. Impossible to master in a lifetime.

Deep Tactical Combat

Every commander brings a unique ability. Stack synergies, time your strikes, and break the enemy line.

Built for the Table

Plays cleanly with 2+ players. Free-for-all, teams, or 1v1 duels — all in the same box.

30-Minute Wars

No 4-hour epics. Sit down, draft your warlord, and crown a victor before the pizza arrives.

The Duel

One box. One battlefield.

Draft a Commander, build a 40-card deck, and fight across five Unit slots and five Trap slots. Cost-curve combat, face-down stratagems, and Commander Knockouts.

Versus Duel

The card-game showdown

2+ players · 30 min

Draft a Commander, build a 40-card deck, and fight across five Unit slots and five Trap slots. Cost-curve combat, face-down stratagems, and Commander Knockouts.

  • Four-phase turns: Draw · Main · Battle · End
  • 20 Life Points · 3 starting Command Points (cap 12)
  • Win by reducing LP to 0, decking out, or Commander Knockout

Anatomy of a Commander

How a Commander leads.

Every part of the card matters. Hover or scan the call-outs around Alexander to see how each section drives the war.

Trait Seal

The stamped seal in the top-left marks the unit's gameplay trait — Alexander wears Charge, reflecting his Companion-cavalry doctrine. Other commanders carry Shield Wall, Flank, Inspire, Ambush, Hold Line, Momentum, or one of the engine traits (Guard, Volley, Siege, Flying, Hero, Mythic).

Name & Title

Alexander the Great — "Lion of Macedon, Conqueror of Worlds." Name above, flavour title in italics below, with the unit role (Commander, General, Lieutenant, Officer, or Hero) implied by the card frame and chip colour.

Command Point Cost

The amber Command (⌘) glyph in the top-right shows the CP cost to field this card. Commanders are always 10 CP; Generals, Lieutenants and Officers cost less.

Product Code

The mono code under the title (e.g. CONQ-001) identifies the print run and set this exact card ships in, and drives its rarity frame.

Alexander the Great, Lion of Macedon, Conqueror of Worlds
10

Alexander the Great

Macedon

"Lion of Macedon, Conqueror of Worlds"

COM-001
9 10

Play two units this turn for the cost of one.

Allegiance

Macedon, shown beside the name. Every Macedon card on the board gains +1 ATK or +1 DEF while Alexander leads.

ATK / DEF

The stat row shows ATK (accent-coloured swords) and DEF (sky-blue shield). Alexander hits at 9 and holds at 10.

Commander Effect

The effect line on the rules panel is the commander's ability — Alexander's Phalanx Surge lets you deploy two units this turn for the cost of one.

The Roster

Meet the Commanders!

The four warlords leading the launch starter decks. Choose one as your warlord — separate from your 40+ card deck.

Julius Caesar, Dictator Perpetuo
10

Julius Caesar

Rome

"Dictator Perpetuo"

LOR-001
8 9

Once per game: deal 4 damage to the enemy commander.

Alexander the Great, Lion of Macedon, Conqueror of Worlds
10

Alexander the Great

Macedon

"Lion of Macedon, Conqueror of Worlds"

COM-001
9 10

Play two units this turn for the cost of one.

Sun Tzu, Master of War
10

Sun Tzu

China

"Master of War"

AOW-001
6 8

Look at any the other player's hand. They throw away one card of your choice.

Hannibal Barca, Scourge of Rome
10

Hannibal Barca

Carthage

"Scourge of Rome"

HAC-001
9 9

Once per game: play a Carthage Unit from your discard pile at -1 command points.

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“The most thrilling 30 minutes I've had at a game table all year. Every hand feels like a coup waiting to happen.”

— Tabletop Forge Magazine

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